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1. book   Chris Crawford on interactive storytelling

by Crawford, Chris.

Berkeley : New Riders, copyright 2005Critique | Analysis_1 | Analysis_2 Copies: IkasiSortu
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Orokorra / General 552 CRA chr Available
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2. book   Level up : the guide to great video game design

by Rogers, Scott.

West Sussex : John Wiley & sons, 2010Abstract | Facebook | Full text Copies: Ikasi
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Orokorra / General 552 ROG lev Available
3. book   Rules of play : games design fundamentals

by Salen, Katie; Zimmerman, Eric; Lantz, Frank.

Cambridge ; London : The MIT press, Massachusetts institute of technology, copyright 2004Rules of play (Wikipedia en) | Abstract Copies: Ikasi
Location Signature Status
Orokorra / General 552 SAL rul Available
4. book   Drawing basics and video game art : classic to cutting-edge art techniques for winning video game design

by Solarski, Chris; Baker, Karla; Donovan, Tristan.

New York : Watson-Guptill, copyright 2012Abstract | Critique | Aurkezpena | Preface and Level 06 Copies: Ikasi
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Orokorra / General 552 SOL dra Available
5. book   Game design workshop : a playcentric approach to creating innovative games

by Fullerton, Tracy; Swain, Christopher; Hoffman, Steven S; Zimmerman, Eric.

Edition: 2. edBoca Raton ; London ; New York : CRC press, Taylor & Francis group, copyright 2008Game design workshop (Wikipedia en) | Abstract | Full text Copies: Ikasi
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Orokorra / General 552 FUL gam Available
6. book   The art of game design : a book of lenses

by Schell, Jesse.

Boca Ratón ; London ; New York : CRC press, Taylor & Francis group, copyright 2008Abstract | Full text Copies: Ikasi
Location Signature Status
Orokorra / General 552 SCH art Available
7. book   Art and videogames : Neoludica : 2011-1966

by Traini, Luca; Arcangioli, Samuele; Cadioli, Marco; Castronuovo, Federico; Ceolin, Mauro; Colacito, Damiano; Giuntoli, Massimo; Harvey, Auriea; Lanning, Lorne; McKenna, Sherry; Manetas, Miltos; Mattes, Eva; Mattes, Franco; Ohanjanyan, Mikayel; Parisi, Gabriella; Riello, Antonio; Rigano, Alessandra; Samyn, Michael; Santoni, Marianna; Solmi, Federico; Spera, Stefano; Tonylight; Branca, Paolo; Vormann, Jan; TIBE; Zanni, Carlo; Della Corte, Paolo. -- IOCOSE; Les Liens Invisibles; Molleindustria; Santa Ragione

Milano : Skira, 2011Abstract | Book's images Copies: Ikasi
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Orokorra / General 55 ART Available
8. book   Game Mechanics : advanced game design

by Adams, Ernest; Dormans, Joris.

Berkeley : New Riders Games, 2012Full text Copies: Ikasi
Location Signature Status
Orokorra / General 552 ADA gam Available
9. visual material   Spore, birth of a game

by Wright, Will.

New York : TED, 2007Spore (Wikipedia eu) | (Wikipedia es) | (Wikipedia en) | Web | Full conference Copies:
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10. visual material   Meet Milo, the virtual boy

by Molyneux, Peter.

New York : TED, 2010Proyect Milo (Wikipedia en) | Full conference Copies:
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11. book   Videogames and Art

by Clarke, Andy; Mitchel, Grethe.

Bristol ; Chicago : Intellect, 2007Copies: Ikasi
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Orokorra / General 55 VID Available
12. visual material   Why I brought Pac-Man to MoMA

by Antonelli, Paola.

New York : TED, 2013Full conference Copies:
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13. book   Dark Souls II : design works

by Cook, Caleb. -- Bandai Namco

Ontario : Udon entertainment, copyright 2014Copies: Gozatu
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55 DAR Available
14. book   The Art of Bioshock Infinite

by Levine, Ken.

Milwaukie : Dark Horse, february 2013Abstract Copies: Gozatu
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Orokorra / General 55 ART Available
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15. book   The Art of the Uncharted Trilogy

by Pangilinan, Eric; Ruppel, Robh; Monacelli, Eric; Reichert, Stephen; Wright, Brendan.

Milwaukie : Dark Horse, april 2015Critique Copies: Gozatu
Location Signature Status
Orokorra / General 55 UNC Available
16. book   The Art of Rocksteady's Batman Arkham Asylum - Arkham City - Arkham Knight

by Wallace, Daniel.

New York : Abrams, 2015Abstract | Liburuaren irudiak Copies: Gozatu
Location Signature Status
Orokorra / General 55 WAL art Available
17. book   SF25 : the art of Street Fighter

by Hayashi, M. Kirie.

Edition: 2nd printingOntario : Udon entertainment, november 2015Street Fighter (Wikipedia es) | (Wikipedia en) Copies: Gozatu
Location Signature Status
Orokorra / General 55 SF2 Available
18. book   Designing the user experience of game development tools

by Lightbown, David.

Boca Raton ; London ; New York : CRC, copyright 2015Copies: Ikasi
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Orokorra / General 552 LIG des Available
19. book   Women in game development : breaking the glass level-cap

by Hepler, Jennifer Brandes.

Boca Raton ; London ; New York : CRC, copyright 2017Copies: Ikasi
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Orokorra / General 552 WOM Available
20. book   Mobile & social game design : monetization methods and mechanics

by Fields, Tim.

Edition: 2nd editionBoca Raton : CRC, copyright 2014Copies: Ikasi
Location Signature Status
Orokorra / General 552 FIE mob Available