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1. book   Chris Crawford on interactive storytelling

by Crawford, Chris.

Berkeley : New Riders, copyright 2005Critique | Analysis_1 | Analysis_2 Copies: IkasiSortu
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Orokorra / General 552 CRA chr Available
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2. book   Level up : the guide to great video game design

by Rogers, Scott.

West Sussex : John Wiley & sons, 2010Abstract | Facebook | Full text Copies: Ikasi
Location Signature Status
Orokorra / General 552 ROG lev Available
3. book   Rules of play : games design fundamentals

by Salen, Katie; Zimmerman, Eric; Lantz, Frank.

Cambridge ; London : The MIT press, Massachusetts institute of technology, copyright 2004Rules of play (Wikipedia en) | Abstract Copies: Ikasi
Location Signature Status
Orokorra / General 552 SAL rul Available
4. book   Drawing basics and video game art : classic to cutting-edge art techniques for winning video game design

by Solarski, Chris; Baker, Karla; Donovan, Tristan.

New York : Watson-Guptill, copyright 2012Abstract | Critique | Aurkezpena | Preface and Level 06 Copies: Ikasi
Location Signature Status
Orokorra / General 552 SOL dra Available
5. book   Videojuegos : manual para diseñadores gráficos

by Thompson, Jim; Berbank-Green, Barnaby; Cusworth, Nic; Hueso, Blanca.

Barcelona : Gustavo Gili, 2008Crítica Copies: Ikasi
Location Signature Status
Orokorra / General 552 THO vid Available
6. book   Diseño de videojuegos : da forma a tus sueños

by González, Daniel.

Paracuellos de Jarama, Madrid : Ra-Ma, L.G. 2011Resumen | Crítica | Facebook | Avance Copies: Ikasi
Location Signature Status
Orokorra / General 552 GON dis Available
7. book   Game design workshop : a playcentric approach to creating innovative games

by Fullerton, Tracy; Swain, Christopher; Hoffman, Steven S; Zimmerman, Eric.

Edition: 2. edBoca Raton ; London ; New York : CRC press, Taylor & Francis group, copyright 2008Game design workshop (Wikipedia en) | Abstract | Full text Copies: Ikasi
Location Signature Status
Orokorra / General 552 FUL gam Available
8. book   The art of game design : a book of lenses

by Schell, Jesse.

Boca Ratón ; London ; New York : CRC press, Taylor & Francis group, copyright 2008Abstract | Full text Copies: Ikasi
Location Signature Status
Orokorra / General 552 SCH art Available
9. book   Azpiri : Spectrum

by Azpiri, Alfonso.

D.L. 2009 Barcelona : Planeta DeAgostiniAlfonso Azpiri (Wikipedia es) | (Wikipedia en) | Crítica | Imágenes del libro Copies: Gozatu
Location Signature Status
Orokorra / General 55 AZPIRI azp Available
10. book   Cómo crear arte fantástico para videojuegos

by Stoneham, Bill.

Barcelona : Norma, 2012Copies: Ikasi
Location Signature Status
Orokorra / General 55 STO com Available
11. book   Jugabilidad y Videojuegos : análisis y diseño de la experiencia del jugador en sistemas interactivos de ocio electrónico

by González Sánchez, José Luis.

Saarbrücken : Editorial Académica Española, 2011Copies: Ikasi
Location Signature Status
Orokorra / General 55 JOS jug Available
12. book   El lenguaje videolúdico : análisis de la significación del videojuego

by Pérez Latorre, Óliver.

Barcelona : Laertes, 2012Resumen | Análisis Copies: Ikasi
Location Signature Status
Orokorra / General 551 PER len Available
13. book   Art and videogames : Neoludica : 2011-1966

by Traini, Luca; Arcangioli, Samuele; Cadioli, Marco; Castronuovo, Federico; Ceolin, Mauro; Colacito, Damiano; Giuntoli, Massimo; Harvey, Auriea; Lanning, Lorne; McKenna, Sherry; Manetas, Miltos; Mattes, Eva; Mattes, Franco; Ohanjanyan, Mikayel; Parisi, Gabriella; Riello, Antonio; Rigano, Alessandra; Samyn, Michael; Santoni, Marianna; Solmi, Federico; Spera, Stefano; Tonylight; Branca, Paolo; Vormann, Jan; TIBE; Zanni, Carlo; Della Corte, Paolo. -- IOCOSE; Les Liens Invisibles; Molleindustria; Santa Ragione

Milano : Skira, 2011Abstract | Book's images Copies: Ikasi
Location Signature Status
Orokorra / General 55 ART Available
14. book   Game Mechanics : advanced game design

by Adams, Ernest; Dormans, Joris.

Berkeley : New Riders Games, 2012Full text Copies: Ikasi
Location Signature Status
Orokorra / General 552 ADA gam Available
15. visual material   Spore, birth of a game

by Wright, Will.

New York : TED, 2007Spore (Wikipedia eu) | (Wikipedia es) | (Wikipedia en) | Web | Full conference Copies:
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Orokorra / General Available
16. visual material   Meet Milo, the virtual boy

by Molyneux, Peter.

New York : TED, 2010Proyect Milo (Wikipedia en) | Full conference Copies:
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Orokorra / General Available
17. book   Videogames and Art

by Clarke, Andy; Mitchel, Grethe.

Bristol ; Chicago : Intellect, 2007Copies: Ikasi
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Orokorra / General 55 VID Available
18. visual material   Why I brought Pac-Man to MoMA

by Antonelli, Paola.

New York : TED, 2013Full conference Copies:
Location Signature Status
Orokorra / General Available
19. book   Videojuegos y mundos de ficción : de "Super Mario" a "Portal"

by Planells de la Maza, Antonio José.

Madrid : Cátedra, 2015Presentación (contenido e índice del libro) | Blog Copies: Ikasi
Location Signature Status
Orokorra / General 552 PLA vid Available
20. book   Serious games : diseño de videojuegos con una agenda educativa y social

by Morales Moras, Joan.

Barcelona : UOC, febrero 2015Copies: Ikasi
Location Signature Status
Orokorra / General 552 MOR ser Available