Cracking animation : [the Aardman book of 3-D animation] (1998)Other(s) author(s) : Sibley, Brian, [egile] ; Park, Nick, [hitzaurregile]Language : EnglishLondon : Thames and Hudson, 2010Edition : Revised and updated in 2004.240 orrialde : koloretako irudiak ; 26 cm(Ikus) Testua. Irudia (finkoa ; bidimentsiokoa): bitartekorik gabeISBN : 978-0-500-28906-8.Computer animation | Other edition available : Cracking animation (2000)
|Current location||Collection||Call number||Status||Date due||Barcode|
|Tabakalera-Ubik Orokorra / General||Arteleku||23 LOR cra (Browse shelf)||Available||657515|
|23 LOACH ken Ken Loach||23 LOACH ken Ken Loach||23 LOP cin Cine vasco||23 LOR cra Cracking animation||23 LUS dra El drama social-folclórico||23 LUT his History in motion||23 LYNCH com The complete Lynch|
Filmografia: 236-237 orrialdeetan.
Bibliografia: 237 orrialdean.
Argazkiak: Tristan Oliver, Dave Alex Ridett.
The Aardman Studios are without doubt the biggest success story in the new wave of British animation. Their achievement in creating such characters as Morph, Wallace and Gromit and Shaun the Sheep has been rewarded by unparalleled success.
No fewer than eight Aardman films have been nominated for Academy Awards. Nick Park at Aardman has received four Oscars® for The Wrong Trousers, A Close Shave, and The Curse of the Were-rabbit, all featuring the characters Wallace and Gromit, and for the first Creature Comforts.
The first part of this book sets Aardman's achievements and the history of the studio into the tradition of 3-D animation, which spans such Hollywood triumphs as King Kong and Jason and the Argonauts, as well as such well-known characters as Godzilla.
The heart of the book is an indispensable guide by Peter Lord, co-founder of Aardman, to the process of 3-D animation, culminating in a practical, fully illustrated step-by-step description of how to create effective characters, how to animate them convincingly, how to create a storyboard and sets … and then a complete film.
This new and updated edition includes an entirely new chapter on CGI, and the text has been revised throughout to reflect recent technological advances and to explore the ways in which new media use animation.
There is no other book that provides this information in such telling and entertaining detail, making it possible for everyone to create their own 3-D animated classic. For fans and enthusiasts of all ages, as well as for serious students of animation, this book is not only a lot of fun – it is essential reading.