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  Game Mechanics : advanced game design

Adams, Ernest
Other(s) author(s) : Dormans, Joris, [egile]Language : EnglishBerkeley : New Riders Games, 2012353 orrialde : koloretako irudiak ; 23 cm(Ikus) Testua: bitartekorik gabeISBN : 978-0-321-82027-3 ; 0-321-82027-4.Video games -- Design | Video games -- Programming | Full text
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Erreferentziak: 338-340 orrialdetan.

"Game mechanics" are the rules, processes, and data at the heart of a game. They define how play progresses, what happens when, and what conditions determine voctory or defeat. Now two leading authorities in game design - Ernest Adams and Joris Dormans- are here to teach game designers and students alike the essentials of game mechanics.
This in-depht resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You'll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics to design better games. Along the way, you'll practice what you've learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available to help you follow along with exercises in the book in an easy-to-use graphhical environment.

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