The art of game design : a book of lensesLanguage : EnglishBoca Ratón ; London ; New York : CRC press, Taylor & Francis group, copyright 2008489 orrialde : zuri-beltzeko irudiak ; 23 cm(Ikus) Testua: bitartekorik gabe ; elektronikoaISBN : 978-0-12-369-496-6.Video games -- DesignAbstract | Full text
|Current location||Collection||Call number||Status||Date due||Barcode|
|Tabakalera-Ubik Orokorra / General||Arteleku||552 SCH art (Browse shelf)||Available||680920|
|Tabakalera-Ubik Orokorra / General||Tabakalera||552 SCH art (Browse shelf)||Available||636963|
|552 ROH gam GameMaker||552 SAL dis Diseño de videojuegos||552 SAL rul Rules of play||552 SCH art The art of game design||552 SIT uni Unity 4.x game AI programming||552 SOL dra Drawing basics and video game art||552 STE gam The game audio tutorial|
Bibliografia: 477-479 orrialdeetan.
The fundamentals of designing classic games from one of the world's top designers.
Anyone can master the fundamentals of game design, no technological expertise is necessary. "The art of game design: a book of lenses" shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses, one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer, and will understand how to do it.