Game design workshop : a playcentric approach to creating innovative gamesOther(s) author(s) : Swain, Christopher, [eg.] ; Hoffman, Steven S, [eg.] ; Zimmerman, Eric, [hitzgile.]Language : EnglishBoca Raton ; London ; New York : CRC press, Taylor & Francis group, copyright 2008Edition : 2. ed.470 or. : z.-b. ir. ; 23 cm(Ikus) Testua: bitartekorik gabe ; elektronikoaISBN : 978-0-420-80974-8.Video games -- Design | Video games -- Programming | Video games industry | Game design workshop (Wikipedia en) | Abstract | Full text
|Location||Call number||Status||Date due|
|Orokorra / General||552 FUL gam (Browse shelf)||Available|
Discover an exercise-driven, non-technical approach to game design, without the need for progamming or artistic expertise with "Game design worshop, second edition".
Tracy Fullerton demystifies the creative process with clear and accessible analysis of the formal and dramatic systems of game design. Using examples of popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game.
"Game design workshop" puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design.
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