Drawing basics and video game art : classic to cutting-edge art techniques for winning video game designOther(s) author(s) : Baker, Karla, [dis.] ; Donovan, Tristan, [hitzgile.]Language : EnglishNew York : Watson-Guptill, copyright 2012240 or. : kol. ir. ; 26 cm(Ikus) Testua: bitartekorik gabeISBN : 978-0-8230-9847-7 ; 978-0-8230-9848-4.Video games -- DesignAbstract | Critique | Aurkezpena | Preface and Level 06
|Location||Collection||Call number||Status||Date due|
|Orokorra / General||Tabakalera||552 SOL dra (Browse shelf)||Available|
Bibliografia: 239 or.
Video games are not a revolution in art history, but an "evolution". Whether the medium is paper or canvas -or a computer screen- the artist's challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. "Drawing basics and video game art" illumintaes the connections between classical art and iconic video games, like Botticelli's Venus and Nintendo's Mario. Game designer Chris Solarski demonstrates how video games allow players to experience visual art in a new way. Solarski gives readers an introduction to basic rawing skills -light, value, color- as well as detailed instruction for using these methods to design complex characters and worlds. Games like BioShock, Journey, Fable and Portal 2 were created using the same theories of depth, composition, movement, and artistic anatomy as the masters of classical art. "Drawing basics and video game art" gives any game designer the right foundation in classical art techniques to create meaningful emotional experiences for gamers.