Chris Crawford on interactive storytellingLanguage : EnglishBerkeley : New Riders, copyright 2005366 orrialde ; 23 cm(Ikus) Testua: bitartekorik gabeISBN : 978-0-321-27890-6 ; 0-321-27890-9.Video games -- Design | Digital storytellingCritique | Analysis_1 | Analysis_2
|Location||Collection||Call number||Status||Date due|
|Orokorra / General||Tabakalera||552 CRA chr (Browse shelf)||Available|
Unlike video games, interactive storytelling emphasizes human interaction, rather than mechanical conflict. By letting game players act out the role of the protagonist, interactive storytelling creates a more complex, more engaging experience -and it already shows signs of becoming the next major trend in entertainment software.
Chris Crawford, a pioneer in computer games, here offers his wisdom to developers entering this field of game design. Starting with the fundamental principles of interactivity and storytelling, he illuminates the technologies being developed. Dispensing with vague wishlists of features and pretentious gobbledygook, Crawford provides workable solutions, telling you in plain English what works and what doesn't.