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  Maya studio projects : game environments and props

McKinley, Michael
Other(s) author(s) : Presley, Paul, [irudigile]Language : EnglishIndianapolis : Wiley, copyright 2010XIII, 273 orrialde : koloretako eta zuri-beltzeko irudiak ; 24 cm + 1 Disko (DVD-Rom)(Ikus) Testua + Irudia (mugimenduan ; bidimentsiokoa): bitartekorik gabe: elektronikoSeries : Serious skills (Wiley)ISBN : 978-0-470-52403-9.Computer animation -- Manuals | Computer programming -- Manuals | Video "Maya Studio Projects: Game Environments and Props (top)" | Full text
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Vehicles, weapons, tools, buildings, trees, and other elements are all as essential to bringing a game to vivid life as are the characters. This detailed guide shows you step by step how to create a variety of today's hottest game environments and props using Maya's powerful tools.
You'll start from scratch -the way studio professionals do- and created fully renderable game assets in a series of projects that increase in complexity as you go. Master modeling while you fashion an ivy vine and a tree. Learn more complex UV and texture mapping techniques as you design a revolver. Draw on all your skills and create a cool sci-fi gizmo that glows. It's all here and more in this practical, in-depth guide.
- Learn pro techniques for modeling, UV mapping, textures, rigging, and animation
- Use polygons, opacity maps, and a lattice to create an exotic tree
- Design a dune buggy with shock absorbers, a spoiler, and an engine with gears
- Create and animate a Western-style revolver that looks great, even in close-ups
- Add level of detail (LOD) with mipmapping, multiple UV channels, collision meshes, and more
- Find valuable advice for life on the job, such as how to take direction and criticism

DVD-Romen: Liburuan agertzen diren ekintzako artxiboak.
DVD- Rom honetako dauzkan gauzak erabiltzeko Maya 2010 edo Maya 2009 edukitzea beharrezkoa da.

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