Comics for film, games and animation : using comics to construct your transmedia storyworldLanguage : EnglishBurlington ; Abingdon : Focal press, 2013272 or. ; 25 cm(Ikus) Testua: bitartekorik gabeISBN : 978-0-240-82378-2 ; 978-0-240-82405-5.Comics | Abstract | Web
|Current location||Collection||Call number||Status||Date due||Barcode|
|Tabakalera-Ubik Orokorra / General||Tabakalera||43 WEA com (Browse shelf)||Available||637371|
Irakurketa gomendatuak: 259-262 or.
Aurkibide analitikoa: 263-272 or.
Writers, directors, and producers -reach a wider audience by embracing comics to supplement your own ideas, and offer more options for audience engagement.
Comics are a key element in today's convergence culture. From their use in video games, like Batman: Arkham City and the Halo series to their use in films like Star Trek and The Incredibles, comics have proven an invaluable method for creators to expand their storyworld and provide audiences with irresistible gateways into the story.
Tyler Weaver teaches you how to integrate comic storytelling into your own transmedia work by exploring their past, present, and future. He discusses the creation of the unique mythologies in comic stories and digs into the details of comic construction, from pacing to scripting to collaboration.
* Chapters on convergence and mythology building: Comics have endured because of their expansive and exciting mythologies. How can you apply that to your own work?.
* Interviews with key practitioners and artists in the field, bringing a personal look into how professionals do their work.
* The companion website features a blog with new projects and advancements in digital comics, expanded interviews, script templates, and listings of independent artists.