Normal view MARC view ISBD view

  Extra lives : why video games matter

Bissell, Thomas
Language : EnglishNew York : Pantheon books, Random house, copyright 2010218 or. ; 22 cm(Ikus) Testua: bitartekorik gabeISBN : 978-0-307-37870-5.Video games -- Social aspects | Video games -- History -- History | Extra lives (Wikipedia en) | Abstract | Critique 1 | Critique 2 | Analysis | Aurkezpena
Tags from this library: No tags from this library for this title. Log in to add tags.
Current location Collection Call number Status Date due Barcode
Orokorra / General
Tabakalera 551 BIS ext (Browse shelf) Available 637424

Extra lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming -but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at work in video game design today, as well as a shattering and deeply moving final chapter that describes, in searing detail, Bissell's descent into the world of "Grand theft auto IV", a game whose themes mirror his own increasingly self-destructive compulsions.
Blending memoir, criticism, and first-rate reportage, "Extra lives" is like no other book on the subject ever published. Wheter you love video games, loathe video games, or are merely curious about why they are becoming the dominant popular art form of our time, "Extra lives" is required reading.

There are no comments for this item.

Log in to your account to post a comment.

Click on an image to view it in the image viewer

If you liked this, you may be interested