Game over culture : la culture des jeux vidéo
Language : FrenchParis : Musiques & cultures digitales, D.L. septembre 2011118 orrialde : koloretako argazkiak ; 29 cm(Ikus) Testua. Irudia (finkoa ; bidimentsiokoa): bitartekorik gabeISBN :
9782952987219.Video games -- Culture

Current location | Collection | Call number | Status | Date due | Barcode |
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Tabakalera-Ubik Orokorra / General | Tabakalera | 55 GAM (Browse shelf) | Available | 637434 |
MCD-Musiques & Cultures Digitales aldizkariaren 64 zenbaki monografikoa.
Liburuan:
- Born in the shady depths of video arcades, gaming has grown like a weed in the field of digital entertainment. Accused or ignored, named and blamed for the slightest misdemeanor involving a teenage shoot'em up addict, it has taken video games almost half a century to emerge from the underground: economically, with a gaming industry worth billions; socially, with "serious games" used to train recruits ranging from army soldiers to hair stylists; culturally, with an influence that has infiltrated movies, music, theater and art.
So, "Game over culture!" This play on words embraces the ongoing mutation, which isn't always in playful sync with the industry. If the pie is currently split between the U.S. and Japan, the old establishment is increasingly being challenged by dematerialization, new platforms (mobile gaming) and gamers themselves. Yes, Game over culture! These 120 pages of surveys, reports and analyses show how gaming is not only a cultural activity (playing times average 1hr 08mn per day in France, 1 hr 40mn in Russia) but a culture in itself. Invited by MCD, Poptronics, the media eye for digital cultures, offers an overview of a mutating gaming planet, with a focus (and a wager) on the artists and the indies.
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